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Darkstalkers: The Night Warriors

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Darkstalkers: The Night Warriors
Darkstalkers game cover.jpg
Japanese cover art of the PlayStation version of Vampire: The Night Warriors
Developer(s) Capcom
Publisher(s) Capcom
Platform(s) CP System II, PlayStation, PlayStation Network
Release date(s) 1994-1996
Genre(s) Fighting game
Mode(s) Single-player, Multiplayer
Media/Digital distribution CD-ROM

Darkstalkers: The Night Warriors, titled as Vampire: The Night Warriors in Japan, is the first title in the Darkstalkers fighting game series, developed and released by Capcom in 1994, originally for the CP System II arcade hardware. It was ported to the PlayStation by Psygnosis in 1996.

The game was included in Vampire: Darkstalkers Collection, a compilation of all five Darkstalkers arcade games that were released in Japan only for the PlayStation 2 in 2005. In 2011, the PS One version was released separately for the PlayStation Network and is both PlayStation 3 and PlayStation Portable compatible.[1]

Gameplay

A gameplay screenshot from Darkstalkers: The Night Warriors

The game features ten playable characters (Demitri Maximoff, Jon Talbain, Victor von Gerdenheim, Lord Raptor, Morrigan Aensland, Anakaris, Felicia, Oboro Bishamon, Rikuo and Sasquatch) and two non-playable boss characters (Huitzil and Pyron) as the final opponents of single-player mode.

The game uses the gameplay system Capcom developed for the Street Fighter II series, but with several new gameplay features such as Air Blocking, Crouch Walking and Chain Combos. The game featured a Special meter similar to the "Super Combo" gauge from Super Street Fighter II Turbo, which the player could fill up to perform either a unique "super combo"-type move much like the previous Super Turbo (called "ES" in the Darkstalkers series), or a powered-up version of one of their specials (called "EX", and a concept which would appear in later Darkstalkers games as well as Street Fighter III). Unlike the Super Combo gauge in Super Turbo, the Special in Darkstalkers gradually drains unless the player performs their super move, preventing players from preserving their super moves for later use.

Plot

Demitri Maximoff decides to hold a tournament on planet Earth to see which of the Darkstalkers is worthy to rule the Demon World. Pyron, who believes he should rule the Darkstalkers, decides to enter the tournament.

PlayStation version

The game was ported for the PlayStation in 1996, converted by Psygnosis. This version featured a new opening theme, "Trouble Man" by Eikichi Yazawa, which was used as the theme music for the American Darkstalkers animated series. A canceled Sega 32X was also planned at one point.[2]

Reception

VideoGames & Computer Entertainment (VGCE) gave it a score of 9/10.[3] Upon the home version's release, PlayStation Magazine gave Darkstalkers a score of 7/10, calling it "a sound enough beat'em up but no Street Fighter Alpha."[4]

VGCE named the arcade version of Darkstalkers as the second game in the categories Game of the Year and Best Fighting Game of 1994.[5] In 2007, CraveOnline users ranked Darkstalkers as the ninth top 2D fighter of all time, the staff calling it "a Capcom title that was essential in the further development of Capcom’s 2-D fighter dominance" and "a surprise hit that paved the way for many great games after it."[6]

References

  1. Darkstalkers: The Night Warriors Brings Vampire Bliss To PSN This Week | Silicon Era
  2. 32X - Darkstalkers
  3. Video Games & Computer Entertainment 71 (December 1994), page 94
  4. PSM 12
  5. VideoGames, The Ultimate Gaming Magazine 74 (March 1995), pages 44-46
  6. "Top Ten 2-D Fighters of all time". CraveOnline. 2007-09-07. http://www.craveonline.com/gaming/article/top-ten-2-d-fighters-of-all-time-65021. Retrieved 2009-11-24. 

External links