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Planetouched: Difference between revisions

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*Initiative: +4
*Initiative: +4
*Speed: 20 ft. in scale mail (4 squares); base speed 30 ft.
*Speed: 20 ft. in scale mail (4 squares); base speed 30 ft.
*Armor Class: 16 (+4 scale mail, +2 heavy shield), touch 10, flat-footed
*Armor Class: 16 (+4 scale mail, +2 heavy shield), touch 10, flat-footed 16 Base
*16 Base Attack/Grapple: +1/+2 Attack: Longsword +2 melee (1d8+1/19–20) or light crossbow +1 ranged (1d8/19–20)
*Attack/Grapple: +1/+2
*Attack: Longsword +2 melee (1d8+1/19–20) or light crossbow +1 ranged (1d8/19–20)
*Full Attack: Longsword +2 melee (1d8+1/19–20) or light crossbow +1 ranged (1d8/19–20)
*Full Attack: Longsword +2 melee (1d8+1/19–20) or light crossbow +1 ranged (1d8/19–20)
*Space/Reach: 5 ft./5 ft.
*Space/Reach: 5 ft./5 ft.
*Special Attacks: Daylight
*Special Attacks: Daylight
*Special Qualities: Darkvision 60 ft., resistance to acid 5, cold 5, and electricity 5 Saves: Fort +3, Ref +0, Will +0
*Special Qualities: Darkvision 60 ft., resistance to acid 5, cold 5, and electricity 5
*Saves: Fort +3, Ref +0, Will +0
*Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 10
*Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 10
*Skills: Heal +4, Knowledge (religion) +1, Listen +3, Ride +1, Spot +3
*Skills: Heal +4, Knowledge (religion) +1, Listen +3, Ride +1, Spot +3
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*Special Attacks (see above): Daylight.
*Special Attacks (see above): Daylight.
*Special Qualities (see above): Resistance to acid 5, cold 5, and electricity 5.
*Special Qualities (see above): Resistance to acid 5, cold 5, and electricity 5.
*Automatic Languages: Common, Celestial. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling,Sylvan.
*Automatic Languages: Common, Celestial.
*Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan.
*Favored Class: Paladin.
*Favored Class: Paladin.
*Level adjustment +1.
*Level adjustment +1.
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*Initiative: +1
*Initiative: +1
*Speed: 30 ft. (6 squares)
*Speed: 30 ft. (6 squares)
*Armor Class: 15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, *flat-footed 14 Base Attack/Grapple: +1/+2  
*Armor Class: 15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14
*Base Attack/Grapple: +1/+2  
*Attack: Rapier +3 melee (1d6+1/18–20) or light crossbow +2 ranged (1d8/19–20)
*Attack: Rapier +3 melee (1d6+1/18–20) or light crossbow +2 ranged (1d8/19–20)
*Full Attack: Rapier +3 melee (1d6+1/18–20) or light crossbow +2 ranged (1d8/19–20) Space/Reach: 5 ft./5 ft.
*Full Attack: Rapier +3 melee (1d6+1/18–20) or light crossbow +2 ranged (1d8/19–20) Space/Reach: 5 ft./5 ft.
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*Saves: Fort +3, Ref +1, Will –1
*Saves: Fort +3, Ref +1, Will –1
*Abilities: Str 13, Dex 13, Con 12, Int 12, Wis 9, Cha 6
*Abilities: Str 13, Dex 13, Con 12, Int 12, Wis 9, Cha 6
*Skills: Bluff +4, Hide +5, Move Silently +1, Sleight of Hand +1 Feats: *Weapon Focus (rapier)
*Skills: Bluff +4, Hide +5, Move Silently +1, Sleight of Hand +1
*Feats: *Weapon Focus (rapier)
*Environment: Temperate plains
*Environment: Temperate plains
*Organization: Solitary, pair, or gang (3–4)
*Organization: Solitary, pair, or gang (3–4)
Bureaucrats, checkuser, oversight, Administrators
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