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Allurin (3.5e Race): Difference between revisions

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===LA +0 version===
===LA +0 version===


* [[Charisma]] +2: Allurin have naturally attractive physiques and a vibrant personality.
* Charisma +2: Allurin have naturally attractive physiques and a vibrant personality.
* Outsider (native, evil): As per outsider type, Allurin are proficient with all simple and martial weapons. As native outsiders, they can be raised, reincarnated, or resurrected just as other living creatures can be, and they need to eat and sleep. As per evil subtype, Allurin can have any alignment, but regardless of their individual alignment they are affected by spells and effects that depend on alignment as if they were evil. They also suffer effects according to their actual alignment. They overcome damage reduction as if their natural weapons and any weapons they wield were evil-aligned.
* Outsider (native, evil): As per outsider type, Allurin are proficient with all simple and martial weapons. As native outsiders, they can be raised, reincarnated, or resurrected just as other living creatures can be, and they need to eat and sleep. As per evil subtype, Allurin can have any alignment, but regardless of their individual alignment they are affected by spells and effects that depend on alignment as if they were evil. They also suffer effects according to their actual alignment. They overcome damage reduction as if their natural weapons and any weapons they wield were evil-aligned.
* Medium size
* Medium size
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